When he kills an opponent, there is a high chance your Critical meter gets filled. Each perk has multiple ranks. Rigorous combat training means automatic weapons do 20% more damage. Advanced training for enhanced combat effectiveness! Because you lead by example, your companion does more damage in combat, and cannot hurt you. Take note of current damage value. You are more difficult to detect while sneaking. Gain +25 to carry weight. If you wish to add higher ranks, such as rank 4 of Iron Fist, make sure to first add the 3 lower ranks. Time to show everyone who's boss! Perk For Explosives Rank 1. It may also inflict a Critical Hit. You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. Heavy guns now do 60% more damage. Unlocks sludge based recipes at chemistry stations. The path to your closest quest target is displayed in V.A.T.S. Shoot first, kill first, with access to base level and Rank 1 gun mods. Who needs friends, anyway? You gain complete immunity to chem addiction. Doubles damage. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks. MOAR Upgrades for the Laser Musket, a complete overhaul of the Laser Musket. When you successfully pacify a creature, you can incite it to attack. All aboard! Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. You can't persuade fanboys. Sunlight slowly heals your radiation damage. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Quick Hands is a perk in Fallout 4 and Fallout 76. You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. Ranks 2-10 of every attribute have their own base ID. You're not stupid! Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. Permanently grants 5% better prices when buying, Permanently increases critical damage with heavy weapons by 25%, Permanently increases critical damage with energy weapons by 25%, Permanently increases damage with explosives by 15%, Permanently increases healing from stimpaks by 10%, Permanently increases critical damage with melee weapons by 25%, Permanently increases the duration of fusion cores by 10%, Permanently gives you an extra guess when hacking terminals, Permanently increases critical damage with ballistic weapons by 25%, Permanently makes the player character 10% harder to detect, Permanently gives all vendors 100 bottle caps extra when bartering, Permanently increases critical damage with unarmed attacks by 25%. For details, please see the respective articles. Appears to only apply to uncommon components, i.e., those affected by the first level of the perk. They also have a slight chance of crippling a limb. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "which perk increases laser weapon damage? You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Energy weapons inflict +5% critical damage. Swing for the fences! All the rush without the hassle! when you need them the most. There's no time to waste! Is. When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. 5% increase to hit chance and damage dealt to VATS targets. Fallout 4: why is my game taking forever to load? has a 35% chance to restore all Action Points and refill your Critical meter. As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. Death becomes you! Generic Perk used to hook actor value into limb damage system. Any kill in V.A.T.S. Your criticals now do twice as much extra damage. You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. You'd be better off trying to convince a wall. Eating Ghoul or Super Mutant corpses restores Health. Picking pockets is now twice as easy, and you can steal equipped items. If you have another laser musket with a non-bracketed barrel type in your inventory (cant' equip a muzzle to it), then any laser musket in the weapon crafting station is bugged. Limb damage is reduced by 100%. Rifleman is a perk in Fallout 4 and Fallout 76. Your Action Points now regenerate 50% faster. Tesla Bracers. It is the signature weapon of the Commonwealth Minutemen. When your dog holds an enemy, there's a chance he'll cause them to bleed. You can now invest a total of 500 caps to raise a store's buying capacity. Heal 50% more from fruits and vegetables. Ignore armor with melee weapons. Some perks have multiple ranks. Just... different. Hip-fire accuracy is improved when firing any gun. Cloud 9 NA: Oxymoron. Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. You become totally undetectable while submerged. and 6:00p.m. Heavy guns now do 40% more damage, and have improved hip fire accuracy. You can view a target's specific damage resistances in V.A.T.S. Generic Perk used to hook actor value into detection system to change the effect of movement. They can't hurt what they can't hit! Engaging stealth causes distant enemies to lose you. Fallout 4 Commands Was this site helpful to you? You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. Sets the crAttackDamage actor value to the melee damage done by creatures. > Complete rebalance of Automatic Laser Musket - Standard Automatic Receiver now has 40 shots with 90 fire-rate, with -40% Recoil. These perks are acquired by reaching the maximum level of affinity with a companion. Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. You're part tree! Genius. You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect. When adventuring without a companion, you have 25 more action points. When your health falls below 20%, do 4x damage for 30 seconds. Water is your ally. Waste not, want not! Characters start with at least rank 1 in all 7 attributes. When you successfully hack a robot, you can incite it to attack. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. Heavy guns now do 80% more damage and have a chance to stagger your opponent. Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. Your quick hands and sticky fingers make picking pockets 25% easier. Any kill in V.A.T.S. You have improved control and can hold your breath longer when aiming with scopes. (Robots and oversized enemies are immune to the stagger.). You can reload all guns faster. Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health. Any chems you take now last an additional 150% longer. In V.A.T.S. Increases speech challenge success chance by 10%. Your explosives do 75% more damage and affect a larger area. Sure, you're still human - on the outside! You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. Your canine companion takes 10% less damage. You're charming... and dangerous. Pneumatic armor mod. The new perk system of Fallout 4 has merged with the skill system of previous games. There's no chance you'll get addicted to alcohol. (Robots and oversized enemies are immune to the stagger. When you successfully pacify a creature, you can give it specific commands. The laser musket combines high-tech energy damage with Revolutionary style. Rad damage will now begin to slowly heal, restoring health in the process. Sprinting costs 20% less action points. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. Master the post-apocalypse! Perk For Explosives 2. The new perk system of Fallout 4 has merged with the skill system of previous games. Water Breath Time. You can place a live grenade in a person's inventory. Your bobby pins never break during lockpicking. Any perk with a base ID can be added with the console via player.addperk . Expending a perk point allows you to add a rank to a given attribute. Instantly gain +20 maximum Health. Impact landing near enemies inflicts even more damage. Banking a Critical has a chance to save an additional Critical. For example, to add rank 1 of Iron Fist, one would type player.addperk 1dafe into the console. Your digestive tract has adjusted to the weirdness of the Wasteland! Gain +1 Luck from alcohol when adventuring with a companion. Provides a bonus to your weapon's damage. Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. As an agent of death, you can instantly kill a sleeping person. The gatling laser also works well for strength-based melee builds as you can just bang a few perk points into heavy gunner and you’re all set. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue. +1 Strength & +1 Endurance if you have <10,000 caps. The Mysterious Stranger appears more often in V.A.T.S. Like and subscribe if it helped!http://www.facebook.com/pages/Tohamypro/183361638415974 Kills you make while enraged restore some lost Health. You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! When you successfully pacify an animal, you can incite it to attack, When you successfully pacify an animal, you can give it specific commands. Each perk has a base SPECIAL requirement that must be met before it can be taken; this is based off the starting stats chosen upon character creation, along with any increases to those stats obtained through spending perk points. Get a 5% bonus on selling items. When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. Each hit in V.A.T.S. Friend of The Cats. Criticals in V.A.T.S. now has a 25% chance to restore all Action Points. It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket. ~CodeNamePlasmaSnake~. Your silenced weapons now do 50% more sneak attack damage. You will always charge into the battle allowing the world to see who you fight for. Receive 10% less damage from radiation-based attacks. When an enemy explodes, nearby enemies may suffer the same fate. Vault-tecs little secret finding the lieutenants box? You are 20% harder to detect while sneaking. In V.A.T.S every attack on the same body part gains +15% accuracy. Commune with beasts! Thanks to practice and conditioning, heavy guns do 20% more damage. Reduce incoming explosives damage. Your nimble fingers allow you to pick Advanced locks. Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long. target and beyond. Instigating legendary effect. When overencumbered, running costs 50% less action points. It can be crafted at a Weapons Workbench or found on Laser Musket, and used on other guns of the same type. Fallout 4 Vault-Tec perk poster. Gun bashing does double damage and has an increased chance to cripple your opponent. Each hit in V.A.T.S. Access new decoration items in workshop settlements. Deathclaw Exploit. You've mastered the art of the deal! Laser Musket Gyro Compensating Lens in Fallout 4 is a Weapon Mod. You now do 40% more melee weapon damage and gain a chance to disarm your opponent. 10% per mod piece. The perk chart does not follow a strict "tree" format; any perk may be selected in any order so long as its base SPECIAL requirement is met. Fallout Wiki is a FANDOM Games Community. you do 50% more damage to your third target and beyond. Makes sense. It can be crafted at a Weapons Workbench or found on Laser Musket, and used on other guns of the same type. Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 5.) Radiation now regenerates even more of your lost Health. Oh yeah. Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. You gain access to Rank 3 melee weapon mods. Choo Choo! Important! You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you. Power attacks cost 25% less. ANGRY! Increasing the rank of a SPECIAL attribute is technically adding a permanent perk. Power Armor Cheap Sprint. Stay Focused! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. Shrouded Receivers are always one crank below normal receivers till science level 4, where you can finally craft 6 crank version. when you need them the most. The player character deals 20% more damage against irradiated, The player character gains +20% sneak attack damage and the duration of effects of. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. now has an even better chance of filling your Critical meter. When he kills an opponent, there is a chance your Critical meter gets filled. The higher your rads, the higher the bonus. It's all about focus. Optimized Bracers. Quick and efficient. It's the same perks as those that effect the ballistic weapons. If the player waits to obtain these until after the relevant SPECIAL rank is 10, then the player can permanently gain rank 11 for that attribute. With your gun, aim at any animal below your level and gain a chance to pacify it. Optimized Servos. Laser musket has 30 damage and 40 value. Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. * Technically, the 3rd and 4th ranks of Chemist require 5 Intelligence as opposed to 7 due to a bug. Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. You can now save 2 Critical Hits, to be used in V.A.T.S. Laser Musket Standard Capacitor in Fallout 4 is a Weapon Mod. ". When adventuring without a companion, you do 25% more damage. Perks higher up on the chart (with lower base SPECIAL requirements) do not have to be obtained prior to obtaining perks lower on the chart (with higher base SPECIAL requirements). While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. Requires Science Rank 1 as well. Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. DN 017 Assault Synth Fall Damage Immunity, Mod Legendary Weapons Damage Inverse Health. Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. Attacks with non-automatic rifles do 20% more damage. Your stealth is increased while in shadows to 90% visibility and you deal 25% more damage with silenced weapons. I don't think I have ever seen an automic laser weapon outside of that. You gain 10 additional Action Points. Your automatic weapons now do double damage and have a greater chance to stagger opponents. For Fallout 4 on the PC, a GameFAQs message board topic titled "Does Laser Musket count as a rifle for rifleman perk? Adds energy damage to unarmed strikes. "Non-automatic, scoped rifles have a chance of knocking down your target." The Minutemen are all about protecting the common folk and showing that they are reliable. Every rank of the SPECIAL attributes and perks costs 1 perk point. Ballistic weapons do +5% critical damage. +25% Combat Knife and Switchblade damage. 3.) - … Gun bashing does 25% more damage. Items with favorited components are highlighted. Pick up the Short Laser Musket from near the Minuteman's Corpse on the ground in front of the main entrance to the Museum of Freedom.. Strategy Guide/Tips []. Secret Agent. Your criticals now do 2.5x as much extra damage. Action Points regenerate 25% faster. Attacks with automatic weapons do 60% more damage. Perhaps added to players engaged in brawls. There's an increased chance that an enemy's shot will ricochet back and kill them. Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. Any chems you take now last an additional 200% longer. Initial perk ranks have no level requirement and may be taken as soon as their base SPECIAL requirement is met, but additional ranks also impose a level requirement, preventing perks from reaching their full potential right away. melee distance is increased significantly. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot. Your companion resists more damage in combat, and can't be harmed by your attacks. 4.) True Hero. When adventuring without a companion, you take 30% less damage and carry weight increases by 100. Thanks. Your silenced weapons do an additional 15% sneak attack damage. has a chance of filling your Critical meter. This perk affects both energy and ballistic weapons. Regardless of warnings the future doesn't scare me at all. When obtained, these perks are viewable on the Pip-Boy's perks screen, which is separate from the perk chart. The deathclaw does increased damage when fighting multiple enemies. In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. The deathclaw takes less damage when fighting multiple enemies. So if anyone else has this issue just remove the non-bracketed barrel laser muskets from your inventory (I put them in a nearby container) and the option to equip a muzzle returned again. Every rank of the SPECIAL attributes and perks costs 1 perk point. Each time the player character gains a level they gain a perk point. Who cares! The deathclaw does increased damage when fighting anybody who isn't the player. My Weapon Overhauls: > Pipe Weapons + Materials > Minigun > Laser Musket > Gatling Laser > Laser-Plasma > Missile Launcher > SMG > Railway Increase Luck attribute by one point. Get better prices when buying from vendors. 50% reduction in damage dealt to battery. Bring out the Revolutionary in you. Eating human corpses restores Health. You should! - opengts - that Laser Musket Sniper barrel and extensions was made by him, really really really really really big thanks to him. Non-automatic pistols now do double damage. The laser musket is a homemade, nonstandard version of a laser rifle. Each bobblehead that doesn't increase a SPECIAL attribute has its own unique perk and ID. Deathclaw Rage. Laser Musket Gyro Compensating Lens Information Where to Find/Location. Takes longer to get addicted when consuming chems. Each hit in V.A.T.S. Become whisper, become shadow. Laser Musket Standard Capacitor Information Where to Find/Location. Adds a new receiver upgrade for default laser musket which covers the charge chamber and removes the glow effect which gives away your position while sneaking and also reducing the noise level from loud to normal. PM me! - Bethesda - yeah, Fallout 4, of course. Your explosives do 25% more damage, and you can craft explosives at any chemistry station. When adventuring with your dog, you take 10% less damage. IE big gun, automatic, non auto rifle, non auto pistol. Non-automatic pistols now do 60% more damage and range is increased even further. This was kind of basic, but I hope it saved some time and confusion. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably … Hip-fire accuracy is improved even more when firing any gun. You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. +10% discount from food and drink vendors. V.A.T.S. It is the signature weapon of the Commonwealth Minutemen. The Minuteman build uses the iconic Laser Musket as your main weapon and a Revolutionary Sword as your back-up melee weapon. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot. Perks now assign damage based on what type of gun it is. To unlock every perk and maximize each base SPECIAL stat, including the 7 perk ranks added with Far Harbor and the 7 perk ranks added with Nuka-World, the player character must get to level 286. Automatic Laser Musket | Fallout 4 Wiki Sign In Hip fire accuracy is improved even more. Take 5% less damage from Mirelurk melee attacks. Find the gap and make the tackle! None. Your damage resistance is greatly increased (25% less damage) and you deal more damage (25%) while unarmed or using melee weapons. Fallout 4 Wiki will guide you with information on weapons, armor, enemies, perks, maps, guides and walkthroughs. Picking pockets is now 50% easier. Non-automatic pistols do 20% more damage. User Info: -MrMojoRisin--MrMojoRisin-5 years ago #2. Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. If it is red, it means it has conflicts. When overencumbered, you can use Action Points to run. Hip fire accuracy is increased even more. Deathclaw Rage. Nobody has a good time like you! Get up close and personal! Machines will always serve humans, if you have anything to say about it. You can now save 3 Critical Hits, to be used in V.A.T.S. If the SPECIAL-bobbleheads and "You're SPECIAL!" You know just how to scavenge to keep the fight going, and find more ammunition in containers. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. Reduce incoming explosives damage. Each time the player character gains a level they gain a perk point. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Is the Laser Musket affected by the Quick Hands perk? "You are now able to build picket fencing at settlement workshops", "You are now able to build high tech lights at settlement workshops", "You are now able to build new statues at settlement workshops", "You are now able to build potted plants at settlement workshops", "You are now able to build patio furniture at settlement workshops". You have 30 extra health between the hours of 6:00 PM and 6:00 AM. Emergency Protocols. Sprint 75% faster but drain battery twice as fast. When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. The minutemen are a militia and all minutemen have to use their own equipment. https://fallout.fandom.com/wiki/Fallout_4_perks?oldid=3455628. Blood Cleanser. Each rank costs one perk point and grants new bonuses; however each rank must be purchased in order. These 7 bobbleheads do not technically add a perk behind the scenes, do not have an associated base ID, and thus are not listed below. Gun bashing now does 50% more damage and possibly cripples your opponent. There's no place to hide! Your Action Points now regenerate 75% faster. Sleep in any bed with a romanced companion nearby. Buying and selling prices at vendors are better. You find even more bottle caps in containers. You're browsing the GameFAQs Message Boards as a guest. Laser Musket is an Energy Weapon in Fallout 4. You can now save 4 Critical Hits, to be used in V.A.T.S. Buy for 10% lower and sell for 10% higher with the Atom Cats. The Mysterious Stranger will appear occasionally in V.A.T.S. also increase the base SPECIAL stats, potentially allowing new perks to be selected. The Mysterious Stranger appears more often in V.A.T.S. Additional ranks can be acquired by reading more magazines of the same type. Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. Stay on target! What is important to know, is that you will never sneak. When you successfully pacify someone, you can give them specific commands. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. Likely given to player by. You must be part mirror! Diamond City is now permanently marked on your map. +5% bonus damage means enemies will sometimes explode into a gory red paste. You gain access to Rank 2 melee weapon mods. These are the only perks that do not stick with the character permanently, and instead last a few in-game hours. Sunlight slowly regenerates your lost Health. The following list details each of these. In addition, there are other perks that can be gained through the player character's actions, such as reading a magazine, which don't use up perk points. Fallout 4: Hidden Strip Club In Diamond City? Catch some rays! Feeling Lucky? V.A.T.S. The perks obtained this way are permanent and will stay even when the companion has been dismissed or leaves. Laser Musket Extended Long Barrel in Fallout 4 is a Weapon Mod. The lower your Intelligence, the greater the chance. Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. Instantly gain +10 Energy Resistance. Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. Obtaining bobbleheads will add either a unique perk, or add a rank to a SPECIAL attribute. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to … kornbeefncabage 4 … Variants include the laser pistol and laser rifle. Thanks So basically the only automatic laser weapon is something like a gatling laser? Your limb damage is completely eliminated. Stealth Boy effects last 10 seconds longer. Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. Next: Fallout 4: 10 Underrated Melee Weapons You Should Be Using You've learned to discover the Wasteland's hidden wealth, and discover more bottle caps in containers. You gain access to Rank 4 high-tech mods. Your explosives now do double damage. The following table lists their perk IDs, along with the names of the perk as they appear in your the character's Pip-Boy. I'm looking for Animal Crossing Friends, just got the game. When hacking, you never get locked out of a terminal when things go wrong. 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And used on other guns of fallout 4 laser musket perks SPECIAL perks Strip Club in Diamond?.